Eu4 Castilian Civil War
In this world, the League of Gentlemen are proposing Lope I of Nebrija as the legitimate heir to Castile. This cannot stand.Within the game, some very minor variations changed the story in a big way.I don’t know if the Henry of this world is gay, impotent, or both, but despite being an awful ruler, he has managed to produce a son and heir and named him Felipe. We’ve made arrangements with the cousins in Navarre as well as the Portuguese royal family to solidify our alliances with marriage. Aragon being left out of this arrangement, they propose advancing one Lope of Nebrija to the throne.
The game does not supply a backstory, just a name.The capitol and much of the southern coast joined the League of Nobles in supporting Lope. As the player, I could chose which version of history to champion, but the subtle changes meant I could not follow the historical narrative and back Lope. First, Lope doesn’t sound very regal to me. Second, I had begun investing both practically and emotionally in Felipe in ways that became difficult to turn my back upon. I even had a fantasy that maybe Felipe could, though the marriage arrangements, gain claim to the throne of Navarre as well as Castile. It didn’t seem wise to give that up and back Aragon, with whom I had just been in a nasty war.The forces of the League outnumbered the royal armies, but were not well coordinated.
What is this event? It seems like it is only there to paralyze you for the next 10 years. How are you supposed to defeat 1x 30 stack and 2-3 10x stacks roaming:D I never had this event before:( Perfectly triggered when I declared war on Aragon. Castilian is a form of of Spanish and considered the pure form, equivalent to Oxford or Queen's English. It is the form which is taught in school, at least in Europe.
I was able to maintain a slight edge, locally, in numbers and defeat each rebel army in detail. Towards the end, I had to rely heavily on foreign banks and a large mercenary force, but I was able to prevail. The screenshot (several paragraphs above) shows the rebel armies making their final, pitiful stand as I lay siege to the fortresses in Granada with my main force.With the rebellion soundly defeated, the nobility never again questioned the legitimacy of Felipe to inherit the crown of Castile. Tacticswith EU IV is to integrate with a tactical engine to create what-if battles from the time period. You might also remember that I’ve had with medieval period battles in Field of Glory. This War of the Castilian Succession perhaps could present another opportunity to indulge that impulse, but for a few problems.
Eu4 Castilian Civil War Pictures
First, the supporting mods have not kept up with the releases of the EU IV engine, meaning that the integration I was attempting to use earlier is not available. Second, the operational nature of this fight – where I am first achieving local superiority before engaging – means that the battles are never matched. This is a particular problem for Field of Glory.I Field of Glory might lend itself to the same sort of manipulating that I’ve used in Pike and Shot. That is, by editing the army definitions I might cause the randomly-generated battles to conform closer to the battle I wish to model.
For example, I might force a cavalry heavy army onto a nation that, historically, wouldn’t have fielded such. I fiddled around with the data files a little bit, but I wasn’t able to get it working. In doing so, however, I found some other files that probably need to be modified as well, so I won’t give up just yet. My Castilians deploy against the Aragonese, watched over by a ghost of Christmas-that-never-was, Charles V. My horse are deployed on my right, and I’m advancing it to hit the enemy flank.Right away one can see that the graphics make a big difference. I used randomly generated “hilly” terrain, but the variety and the style gives it much more character than a Field of Glory generated battlefield. Likewise the units.
Similar to FoG, the two armies are both minor variations of the same setup, but the style of the units in Pike and Shot just add a little bit more gusto to the whole affair.I’ve mentioned it before, but the interface for Pike and Shot allows easy tailoring of the army size. I was able to match, with fair precision, the army sizes presented in the EU4 game with only a small amount of fiddling.
Eu4 Castilian Civil War Facts
Of course, outnumbering the enemy by some 3,000 men meant the outcome of the battle was never in question. Even still, the beginning of the fight was a little tense, as I was a little worried that my flanks would start to break before the enemy’s center. Again, while the AI isn’t exactly brilliant in the random match-ups, it seems to be a bit more talented than the Field of Glory AI.One little hitch I ran across – it is the selection of armies that determines the flags, the names, and the portraits in use. So when I create a Spanish-on-Spanish skirmish, they both use the same Spanish flags. The mini-map (as you can see) shows the two sides in red and white, but the main map it can be difficult to determine which units are on which side.
As far as I can tell, this is not configurable in the skirmish interface and would have to be edited in the army file ahead of time.Something for next time.