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Fallout New Vegas All Clothing

Form ID: 1046f8An armored version of the V21 suit, like the armored V101/V13 suits. +5 Guns, +3 Energy Weapons. Considering how nonsensical it was that you got the regular V21 suit, it's no loss that this was cut. You can still see the armor being worn by the courier in some of the very last ending slides.Its script indicates that it was to be found mounted ritualistically rather than neatly folded:scn ArmoredVaultSuitMountedSCRIPTBEGIN OnActivateif IsActionRef player 1player.additem MS03VaultSuit21Armored 1 1disableendifEND.

Aura Token KickerForm ID: 13b1a8This is an odd item. The GECK says it's a pair of sunglasses, but it can't be equipped or even seen if added to inventory.

Despite apparently being a Legion-related item (called LegionExplorerAuraToken internally), the only place in the game it can be found is in the inventory of Crandon in North Vegas. The following developer commentary is in the item's script:This script runs on an unplayable token in Legion Explorers' inventory. I place this GameMode code in an item so as not to run the script on the Actor entity. The token merely kicks in a timer that, when appropriate, makes the Legion Explorer's reference cast on itself (CIOS) an AOE, touch based, spell. This AOE spell is responsible for applying the 'aura' effects on nearby Legion allies.Boomer and Followers disguisesA pair of unused message files (FactionReminderBoomer, FactionReminderFollowers) shows that it was once possible to disguise oneself as a Boomer or a member of the Followers of the Apocalypse. The Boomer disguise would have been useful for infiltrating Nellis, but not otherwise, and a Followers of the Apocalypse disguise would have been near useless.You are still dressed as a member of the Boomers.

This is a Fallout: New Vegas cheats, tips and console command guide. It is in TABLE format (easy to read.) While playing the game, press (the key above TAB left of 1) to display the console window. Then, type one of the following codes and press Enter to activate the corresponding cheat function.

You are still dressed as a member of the Followers of the Apocalypse. Form IDs: 133f31 (Armor), 134094 (Helmet)Enclave power armor similar to the set you get for helping Arcade Gannon with his quest, except it's got tesla coils on the back. Gannon will wear an identical looking piece of armor in the final battle if you get his help, but it's actually a completely different item. Form ID: 432bThe armor-piercing homemade claw weapon from Fallout 3 was set to return but didn't make it into the final version of the game, making Deathclaw Hands useless.

There was however a unique version of the Deathclaw Gauntlet included in the Lonesome Road DLC.Debug MegaPistolForm ID: 1465a6A 9mm pistol which inflicts 9999 damage per hit. I wonder why this was cut.The DisintegratorForm ID: f82aaA laser rifle which inflicts 1000 damage per hit and always critical hits, thus always turning the target into a pile of ashes.Double Barrel ShotgunIts repair list can be found in the GECK's form lists, but there is no other evidence of its existence. It's probably safe to assume that this would have been the same as the double-barreled shotgun from Fallout 3 GOTY. Pew Pew unused scriptFrom an unused script:scn WeapPewPewScript; This script is attached to weapon WeapNVLaserPistolUnique, otherwise known as; Pew Pew.

It makes the pistol fire twice quickly for every pull of the trigger.; KNOWN ISSUE: If the player has one charge left in the pistol and fires, the gun will; fire twice and pull the ammo for the second shot from the player's reserve, before; playing the reload animation. As soon as we have a way to check ammo, I'll set this; up to not fire the second shot if there's no ammo left in the gun.This was apparently never corrected so the Pew Pew's behavior was (eventually) changed to fire five energy cells at once.Plasma RifleForm IDs: cda5c (Weak), f7eae (Always Crit)There are three items with this name in the game's files, two of them unused. The first is called HVWeapPlasmaRifleWeak internally, and just as its name suggests, it's weaker then the regular Plasma Rifle. The HV prefix in the name means it was intended for use in Hidden Valley, probably as another broken weapon like the Jammed Minigun. The other is named WeapPlasmaRifleAlwaysCrit, which functions more like a Multiplas Rifle, except like the Disintegrator, it always crits and always turns the target into a puddle of goo.

Fallout new vegas apparel

Both unused rifles look identical to the regular version.R9000 CameraForm ID: 13621dA clone of the Codac R9000. Uses small energy cells.Slave's Burden. 25mmGrenadeWPMentioned only in the empty levelled item list VendorAmmo25mmGrenadeWP. WP most likely stands for White Phosphorous. Incidentally, there is an unused message file that describes the construction of white phosphorous shells at The Fort (based on editor ID) but this is probably unrelated:You created several white phosphorous artillery shells.Pure WaterForm ID: 15fd42Unused ammo type, flagged as usable by the player. Uses the water bottle Pip Boy icon, but no world mesh.Unused Ammo EffectsWoo hoo.

Fallout New Vegas Console Commands

Both pretty self-explanatory. AmmoEffect308DTReduction. AmmoEffectBeanBagSpreadReductionAid Items Focus.

Fruit MentatsForm IDs:: bf7c6 (Berry), bf7c5 (Grape), bf7c7 (Orange)These are the three special flavored mentats from Fallout 3: Berry, Orange, and Grape. Snaptube app download 9apps. There are signs they were meant to return in New Vegas at some point - all three are on the list of items banned by Caesar's Legion, as well as an unused form list NVFiendDrugList. Instead of bringing back three items which were virtually the same, they introduced Party Time Mentats which are much more helpful.Irradiated Radroach MeatForm ID: 13215bCalled just 'Radroach Meat'. Has 8 more rads than the regular kind. Would have been dropped by an.Miss.

Quantum PieForm ID: 49076This consumable item from Fallout 3 confusingly appears both on the list of the Legion's contraband as well as its list of allowed consumables, though its stats were not updated for New Vegas's hardcore mode. Barnabas BearForm ID: 13abdcA teddy bear intended for use in Bitter Springs, to be received by the player after hearing 'I like you. Will you take Barnabas Bear to New Vegas when you go?' .Doggie TreatThough not unused, this strange and useless item (found in the abandoned shack near Yangtze Memorial and in Old World Blues' X-13 Research Facility) is coded to knock dogs out with fatigue damage.

The only problem is there is no way to get the dogs to ingest it.scn SleepytimeDogTreatBaseEffectScript; Inflicts Fatigue damage on the consumer to temporarily knock it out.; Effect-level logic should only apply this effect to CreatureType 0.; Non-animals receive a different negative effect.; JESRef SleepytimeTargetBegin ScriptEffectStartSet SleepytimeTarget to GetSelfSleepyTimeTarget.damageav Fatigue 300End EggTimerForm ID: 154308Duplicate of Egg Timer (with a space).GawdyGnomeForm ID: 15e013An evil gnome identical to the unique one you find in Fire Root Cave, but with a different GECK name. The Evil Gnome's GECK name is 'ScottEGnome', named after one of the developers.Mayor Steyn's Journal 1/2Form ID: 13722cYou can read this on his office computer, but not pick it up anywhere.NCR Ranger Station LogsItems relating to the quest 'Return to Sender'. The only one which made it into the game is the GBRM2KX Memory Chip, which is in the inventory of a Robobrain at RS Delta. Lineholm's Log (Alpha): 1210f9. Ericsen's Log (Bravo): 1210fa. Charlie Station Supply Manifest: 1210fb.

Erasmus's Logbook (Echo): 1210fd. Kudlow's Report Log (Foxtrot): 1210fePlatinum ChipForm ID: 11678eThe actual chip is called 'The Platinum Chip' in-game. Schematics - Mantis ScytheForm ID: efb3cProbably referring to the weapon Mantis Gauntlet. It was was quite obviously intended to be craftable, but for some reason they forgot to implement the recipe.Sentry Bot ToyForm IDs: 140ca2 (Normal), 140ca1 (Broken)Uses the model for the Ash Tray internally, but if dropped by the player it creates a fully functioning (or a broken one, see unused creatures). At some point in development you would have found a tiny Sentry Bot you could pick up. If you killed it first you'd get a broken version. The item and creature are almost fully functioning, except it doesn't disappear when you pick it up, allowing you to get infinite toys.

Has no Pip-Boy icon. Drug StashThree copies.

Form ID: 1046f8An armored version of the V21 suit, like the armored V101/V13 suits. +5 Guns, +3 Energy Weapons. Considering how nonsensical it was that you got the regular V21 suit, it's no loss that this was cut. You can still see the armor being worn by the courier in some of the very last ending slides.Its script indicates that it was to be found mounted ritualistically rather than neatly folded:scn ArmoredVaultSuitMountedSCRIPTBEGIN OnActivateif IsActionRef player 1player.additem MS03VaultSuit21Armored 1 1disableendifEND. Aura Token KickerForm ID: 13b1a8This is an odd item. The GECK says it's a pair of sunglasses, but it can't be equipped or even seen if added to inventory. Despite apparently being a Legion-related item (called LegionExplorerAuraToken internally), the only place in the game it can be found is in the inventory of Crandon in North Vegas.

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The following developer commentary is in the item's script:This script runs on an unplayable token in Legion Explorers' inventory. I place this GameMode code in an item so as not to run the script on the Actor entity. The token merely kicks in a timer that, when appropriate, makes the Legion Explorer's reference cast on itself (CIOS) an AOE, touch based, spell.

This AOE spell is responsible for applying the 'aura' effects on nearby Legion allies.Boomer and Followers disguisesA pair of unused message files (FactionReminderBoomer, FactionReminderFollowers) shows that it was once possible to disguise oneself as a Boomer or a member of the Followers of the Apocalypse. The Boomer disguise would have been useful for infiltrating Nellis, but not otherwise, and a Followers of the Apocalypse disguise would have been near useless.You are still dressed as a member of the Boomers. You are still dressed as a member of the Followers of the Apocalypse. Form IDs: 133f31 (Armor), 134094 (Helmet)Enclave power armor similar to the set you get for helping Arcade Gannon with his quest, except it's got tesla coils on the back. Gannon will wear an identical looking piece of armor in the final battle if you get his help, but it's actually a completely different item.

Form ID: 432bThe armor-piercing homemade claw weapon from Fallout 3 was set to return but didn't make it into the final version of the game, making Deathclaw Hands useless. There was however a unique version of the Deathclaw Gauntlet included in the Lonesome Road DLC.Debug MegaPistolForm ID: 1465a6A 9mm pistol which inflicts 9999 damage per hit. I wonder why this was cut.The DisintegratorForm ID: f82aaA laser rifle which inflicts 1000 damage per hit and always critical hits, thus always turning the target into a pile of ashes.Double Barrel ShotgunIts repair list can be found in the GECK's form lists, but there is no other evidence of its existence. It's probably safe to assume that this would have been the same as the double-barreled shotgun from Fallout 3 GOTY. Pew Pew unused scriptFrom an unused script:scn WeapPewPewScript; This script is attached to weapon WeapNVLaserPistolUnique, otherwise known as; Pew Pew. It makes the pistol fire twice quickly for every pull of the trigger.; KNOWN ISSUE: If the player has one charge left in the pistol and fires, the gun will; fire twice and pull the ammo for the second shot from the player's reserve, before; playing the reload animation.

As soon as we have a way to check ammo, I'll set this; up to not fire the second shot if there's no ammo left in the gun.This was apparently never corrected so the Pew Pew's behavior was (eventually) changed to fire five energy cells at once.Plasma RifleForm IDs: cda5c (Weak), f7eae (Always Crit)There are three items with this name in the game's files, two of them unused. The first is called HVWeapPlasmaRifleWeak internally, and just as its name suggests, it's weaker then the regular Plasma Rifle. The HV prefix in the name means it was intended for use in Hidden Valley, probably as another broken weapon like the Jammed Minigun.

The other is named WeapPlasmaRifleAlwaysCrit, which functions more like a Multiplas Rifle, except like the Disintegrator, it always crits and always turns the target into a puddle of goo. Both unused rifles look identical to the regular version.R9000 CameraForm ID: 13621dA clone of the Codac R9000.

Uses small energy cells.Slave's Burden. 25mmGrenadeWPMentioned only in the empty levelled item list VendorAmmo25mmGrenadeWP. WP most likely stands for White Phosphorous. Incidentally, there is an unused message file that describes the construction of white phosphorous shells at The Fort (based on editor ID) but this is probably unrelated:You created several white phosphorous artillery shells.Pure WaterForm ID: 15fd42Unused ammo type, flagged as usable by the player. Uses the water bottle Pip Boy icon, but no world mesh.Unused Ammo EffectsWoo hoo. Both pretty self-explanatory.

AmmoEffect308DTReduction. AmmoEffectBeanBagSpreadReductionAid Items Focus. Fruit MentatsForm IDs:: bf7c6 (Berry), bf7c5 (Grape), bf7c7 (Orange)These are the three special flavored mentats from Fallout 3: Berry, Orange, and Grape.

There are signs they were meant to return in New Vegas at some point - all three are on the list of items banned by Caesar's Legion, as well as an unused form list NVFiendDrugList. Instead of bringing back three items which were virtually the same, they introduced Party Time Mentats which are much more helpful.Irradiated Radroach MeatForm ID: 13215bCalled just 'Radroach Meat'. Has 8 more rads than the regular kind. Would have been dropped by an.Miss. Quantum PieForm ID: 49076This consumable item from Fallout 3 confusingly appears both on the list of the Legion's contraband as well as its list of allowed consumables, though its stats were not updated for New Vegas's hardcore mode. Barnabas BearForm ID: 13abdcA teddy bear intended for use in Bitter Springs, to be received by the player after hearing 'I like you. Will you take Barnabas Bear to New Vegas when you go?'

.Doggie TreatThough not unused, this strange and useless item (found in the abandoned shack near Yangtze Memorial and in Old World Blues' X-13 Research Facility) is coded to knock dogs out with fatigue damage. The only problem is there is no way to get the dogs to ingest it.scn SleepytimeDogTreatBaseEffectScript; Inflicts Fatigue damage on the consumer to temporarily knock it out.; Effect-level logic should only apply this effect to CreatureType 0.; Non-animals receive a different negative effect.; JESRef SleepytimeTargetBegin ScriptEffectStartSet SleepytimeTarget to GetSelfSleepyTimeTarget.damageav Fatigue 300End EggTimerForm ID: 154308Duplicate of Egg Timer (with a space).GawdyGnomeForm ID: 15e013An evil gnome identical to the unique one you find in Fire Root Cave, but with a different GECK name. The Evil Gnome's GECK name is 'ScottEGnome', named after one of the developers.Mayor Steyn's Journal 1/2Form ID: 13722cYou can read this on his office computer, but not pick it up anywhere.NCR Ranger Station LogsItems relating to the quest 'Return to Sender'. The only one which made it into the game is the GBRM2KX Memory Chip, which is in the inventory of a Robobrain at RS Delta. Lineholm's Log (Alpha): 1210f9. Ericsen's Log (Bravo): 1210fa.

Charlie Station Supply Manifest: 1210fb. Erasmus's Logbook (Echo): 1210fd. Kudlow's Report Log (Foxtrot): 1210fePlatinum ChipForm ID: 11678eThe actual chip is called 'The Platinum Chip' in-game.

Schematics - Mantis ScytheForm ID: efb3cProbably referring to the weapon Mantis Gauntlet. It was was quite obviously intended to be craftable, but for some reason they forgot to implement the recipe.Sentry Bot ToyForm IDs: 140ca2 (Normal), 140ca1 (Broken)Uses the model for the Ash Tray internally, but if dropped by the player it creates a fully functioning (or a broken one, see unused creatures). At some point in development you would have found a tiny Sentry Bot you could pick up. If you killed it first you'd get a broken version. The item and creature are almost fully functioning, except it doesn't disappear when you pick it up, allowing you to get infinite toys.

All

Has no Pip-Boy icon. Drug StashThree copies.