Portal Advanced Chamber 15
You need to get past the large, incandescent particle field that blocks off the opposite half of the room. However, you cannot simply shoot a portal through the particle field. Portal Test Chamber 15. From the Portal Wiki. You should then go through the portal and then get to the other side of the chamber. Shoot a portal on the extended wallpanels above the receptacle and the other one on the floor with different color of tiles and go through the portal. Portal Test Chamber 15 (Advanced). Portal achievement guide. It happens in chamber 11 when the Portal gun is spinning and firing ORANGE portals on the wall. You should get it as soon as you grab the gun. Beat two Portal.
This is a single segment, non-OoB run of Portal for the Xbox 360. I timed it to be 20:31, which is about 29 seconds faster than Cody's run. Overall, I think it came out very well.General Notes: Accelerated Backwards Hoping (ABH) cannot be done on console as well as some portal bumps.Glitches used: Portal Bumping, Peek-a-Portal, an edge bump in Chamber 18, and using the turret to knock off all of GLaDOS's cores.Chamber 00: There isn't much that can be done here.
Portal Advanced Test Chamber 15 Walkthrough
You must wait one minute until the portal opens, and then run to the chamber lock.Chamber 01: This is another level that you can't really save time on.Chamber 02: You must wait for GLaDOS to speak until you can go through, so this level can't really be improved either.Chamber 03: This is the first level that really matters, but there isn't much to it though.Chamber 04: This level was a serious pain. If you get the portal just right, SOMETIMES, it will land the cube will land directly on the button. I had no such luck, so I lost about 3 seconds or so.Chamber 05: In this chamber, the elevator does not move until GLaDOS finishes her speech.Chamber 06: To skip this chamber, you just have to shoot one on the ceiling and then jump through to land at the elevator.Chamber 07: You are also able to skip this chamber by placing one on the wall and holding right as you go through it.Chamber 08: This chamber took me a little while to perfect. You have to get the portal placed all the way in the corner and then jump onto the protrusion to curve around to the platform. The trick is to make sure that you hold forward the whole time and time your jumps correctly.Chamber 09: This is another chamber that is a little random. Sometimes when the door closes, it will make the portal disappear.
If you get it placed just right, you can jump through on one side of the door and then jump out on the other.Chamber 10: In this chamber, I peek-a-portal to skip one of the jumps and then I use momentum to go straight to the chamber lock.Chamber 11: The jump to the portal device is a little more inconsistent than it looks. I would hit my head many times and have to restart here.Chamber 12: This is one of the few test chambers in which console has an advantage to PC. PC cannot do the final portal placement allowing me to not have to use the cube.Chamber 13: There isn't really anything special in this level. It could probably go a few seconds faster though.Chamber 14: I barely got the skip on this level. It is much more challenging than it looks.Chamber 15: I lost a few seconds on this level, but it wasn't too bad.Chamber 16: I got the portal bump pretty quickly and then just used the cube to make it through the rest of the chamber.Chamber 17: This level involves another use of the portal bump.
Portal Advanced Chamber 15k
This one is much easier than the last though.Chamber 18: I first saw the trick to skip the door in one of Cody Miller's runs. It is pretty nifty and it makes the level a lot easier.Chamber 19: A bunch of peek a portals and then just using portals to get to the finish quickly.Escape: I found that you can use the chair to jump into the vent, so it usually saves some time. However, I was having trouble getting into the vent, so all of the time gained was canceled out.Turret Ambush: I do the jump up to the bridge and leave that portal there so that I can use the turret to kill GLaDOS. After knocking all of the cores off, I just throw them in the fire as fast as possible.It was completed on September 6, 2011. It is a single segment run of Portal: Still Alive for the Xbox 360.It was completed by Kevin 'Monopoli' Marnell.You can contact me via email at etkmarnell@att.netPC version with large-skip glitches: by 'Sourceruns Team', done in 24 segments.to see this player.Author's comments.