Forth Age Total War
. The Fourth Age: Total War - Forth Eorlingas Released!.If this is your first visit, be sure tocheck out the by clicking thelink above. You may have tobefore you can post: click the register link above to proceed. To start viewing messages,select the forum that you want to visit from the selection below.Wambat is holding a weekly raffle giveaway of Steam games to promote the Fourth Age Total War mod and his Let's Play campaign!Check out the announcement thread. The Org needs You!Please visit the for more information on how to help. The Fourth Age: Total War – Forth Eorlingasa mod for BI 1.6 contained entirely within its own modfolder!‘Impressive’ – PCGamer ‘Very Good’ – PC Action‘The Fourth Age: Total War – Forth Eorlingas’ is a modification for ‘Rome: Total War – Barbarian Invasion’ (v1.6).
It is an expansion of the tremendously successful ‘The Fourth Age: Total War – Corsair Invasion’, which was given coverage in the PCGamer & PC Action magazines, and Mod of the Week on; it was also voted Best Barbarian Invasion/Alexander mod by the users of Total War fansite. ‘Corsair Invasion’ has, since its release at the beginning of November ’06, been downloaded by well over 20,000 people. THE FOURTH AGE: TOTAL WAR – FORTH EORLINGAS V1.71.7 is a fix patch for The Fourth Age: Total War – Forth Eorlingas v1.5/1.6. It includes many improvements and tweaks requested by the community, as well as some additional features such as a unit of Uruks available to Dunland. The FATW Dev.
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#35 of My Third Age Total War: Divide & Conquer - Dol Guldur Campaign! Feel Free To Leave A Like If You're Enjoying The Series!
Team would like to thank everyone who has downloaded and played FE; a special thanks must go out to those who have offered us their feedback and criticism, as we could not have made this patch without your input. The patch should be savegame compatible, but this has not been tested extensively.List of Changes introduced with 1.7:. Year changed to 2007 in 1.7 menu backdrop. Larger Outlaw symbol added to Rohan UI. Royal Spears changed to Riddermark Spears in that unit's description.
Note on clicking on Aglarond banner added to critical information tga. Rohan garrisons tweaked (mainly reduction of Rohan Levies esp. In east). Starting populations tweaked to make relatively correct. Barracks added to HD. Dunhere (HD) assigned Helmingas bodyguard.
Dunland BM captain added. Incorrect Dunland settlement besieged event image corrected. Pop. Thanks Rob - I'm glad someone actually appreciates the unit size variation and does not think it a bug!Objection!
I know it´s not a bug, but still it makes retraining these size-varying units an unnecessary mess. Oh well, we´ll never agree on that one.Well, Dunland doesn´t have that problem, and I´ve abandoned my M2TW HRE campaign for it.
It´s breathtaking, although, having conquered almost all of Rohan by now I´m zeroing i on Minas Tirith, so it´ll be over soonThe key proved to be the Dunlendish archery, most of Rohan´s units are lightly armoured, and archers can cause a horrible massacre, if there are enough (like five units per stack). The javelins are also a great help for Dunlands troops, which need every bit of help. But that´s what makes this campaign so much fun. THE FOURTH AGE: TOTAL WAR – FORTH EORLINGAS V1.71.7 is a fix patch for The Fourth Age: Total War – Forth Eorlingas v1.5/1.6. It includes many improvements and tweaks requested by the community, as well as some additional features such as a unit of Uruks available to Dunland.
The FATW Dev. Team would like to thank everyone who has downloaded and played FE; a special thanks must go out to those who have offered us their feedback and criticism, as we could not have made this patch without your input. The patch should be savegame compatible, but this has not been tested extensively.List of Changes introduced with 1.7:. Year changed to 2007 in 1.7 menu backdrop.
Larger Outlaw symbol added to Rohan UI. Royal Spears changed to Riddermark Spears in that unit's description. Note on clicking on Aglarond banner added to critical information tga. Rohan garrisons tweaked (mainly reduction of Rohan Levies esp. In east). Starting populations tweaked to make relatively correct. Barracks added to HD.
Dunhere (HD) assigned Helmingas bodyguard. Dunland BM captain added. Incorrect Dunland settlement besieged event image corrected. Pop.
Playing Dunland is tough - I'd like to know if anyone actually wins with that faction!:)I did, about two hours ago.But true, Dunland has a tough start, the most important thing is to win the early battles without losing too many men yourself. I don´t know just how many battles I fought, but it were a lot, and most of them on my territory. I think, in the end one wouldn´t need a bridge at the Fords of the Isen, so many of Rohan Levies tried to swim through and, when they were routed, drowned, that by now one should be able to walk from one shore to the other without getting wet feed. Congrats on the release guys. I love the way those menu changes turned out from the screenshots. I'll get around to downloading and trying it out in due time (crappy dialup connection), but it's a lot of hard work for you all I know finally paying off.
Best of luck in getting the mod out there and getting some publicity for it too!i know this is so far off topic it cant even see it on the horizon but.dude, get broadband! Its 5x cheaper and 10x faster than dialup.anyway back on topic, i love teh mod guys.totally pwns! Specially since im an LOTR junkie. HHHH,Thank you for your comments and I am glad Google pointed you our way;)The difficulty settings are based on Middle-earth phrases which I think are generally intuitive for anyone with a basic familiarity with LOTR/The Hobbit: Home In Time For TeaDecidedly TookishBullroaringLaughing At Live DragonsI watched Time Commanders - good show. Those professors were really fun too, as much as the battle itself!FE, and the groundwork thereof, started at the end of 2004. And we are not the oldest Middle-earth Mod in that regard. These things unfortunately take a very long time to do due to the huge amount of work and time it takes.
To finish the map and factions in its complete sense would - I would estimate - require as much time from now and it has from our beginning. Sadly very few people have the desire and aptitude for modding and so these things are never supported by as many people as they really need.Some modders sacrifice a great deal to get mods - or versions thereof - released and we hope that all those who 'want more' realize this and perhaps consider contributing to advance the speed of a mod.We do not require any advice on Middle-earth lore as it has all been thoroughly researched. I researched the map myself and took about 6 months and hundreds of hours doing so before any in-game mapping was created.Thank you for your post.And welcome to the forums.